Course syllabus
Avancerad interaktionsdesign
Advanced Interaction Design
MAMN01, 7,5 credits, A (Second Cycle)
Valid for: 2020/21
Decided by: PLED C/D
Date of Decision: 2020-03-30
General Information
Compulsory for: C3
Elective for: D4-bg
Language of instruction: The course will be given in Swedish
Aim
The course aims to:
- The student should gain in-depth knowledge of advanced
(computer) interaction with new forms of information and
communication technology (ICT) with a focus on multimodal
interfaces
- Exercise the student in prototyping new interaction ideas where
the use of ICT is supported by alternative input methods, eg
sensors, while working according to a user-centered design
process
- Develop the student's toolbox in terms of iterative design
methods, design process and user evaluation
Learning outcomes
Knowledge and understanding
For a passing grade the student must
- Describe the possibilities and limitations of the use of
multimodal forms of interaction, applied to their own design
(report)
- In a report, written in English, show how to apply a
user-centered design process in a rapid development process by:
1: describing the technology and which design decisions are
made
2: motivate the design decisions based on theory and user
tests
Competences and skills
For a passing grade the student must
- Apply and expand their previous programming skills and be able
to create an application that reads and displays the value of
sensor data
- Apply and extend previous knowledge in cognition and
interaction design (design processes and methods) in a development
project with rapid iterations
- In a group, together, be able to create a functioning (T-)
prototype of an application that has the necessary detail and the
completeness to enable multimodal interaction to be tested by end
users
Judgement and approach
For a passing grade the student must
- Consider alternative multimodal forms of interaction beyond the
traditional screen metaphor of new interaction design
- Apply a design strategy that assumes that multimodal
interaction forms give the user freedom to choose how an interface
should be used / controlled and how information can be
received
- Show the importance of involving relevant user groups in the
design process by practically involving representatives during
their project and describing this in the report
Contents
he course is largely based on a design- and programming project
that is carried out in groups. The project trains the students'
ability to work independently in a user-centered design process
with fast design iterations that have similarities to XP (eXtreme
Programming). Structured tutoring is provided to help achieve the
project goals. The course is held together by activities that
support the project process:
- Individual tasks to get started with both theory and
practice
- Brainstorming
- Multi-group supervision
- Work in progress presentations
- Report in English
- Final exhibition
- Reflection of own learning and group process
The project is characterized by experimenting with
non-traditional (advanced) forms of interaction, by for example
using sensors (GPS, accelerometer and gyro) or speech to provide
input signals and, for example, sounds and vibrations to provide
feedback. As a platform, an Android smartphone is used, as it is
both programmable and contains many sensors.
A selection of lectures gives theoretical support to advanced forms
of interaction based mainly on interaction that lies beyond the
traditional screen metaphor, for example:
- Advanced design methodology, methods and processes
- Examples of non-visual interaction such as gestures, voice
Interaction, audio, haptics, mobile AR, tangible interaction
Some elements are mandatory (introductory lecture, project
introduction, brainstorming, presentations). Compensation task that
to some extent compensates for the learning element that has been
missed is required in cases when a student is unable to attend.
Examination details
Grading scale: TH - (U,3,4,5) - (Fail, Three, Four, Five)
Assessment: For a passing grade the student must pass the group project work, actively participate in the compulsory course activities and fulfill individual tasks.
The examiner, in consultation with Disability Support Services, may deviate from the regular form of examination in order to provide a permanently disabled student with a form of examination equivalent to that of a student without a disability.
Admission
Admission requirements:
- At least 110 credits in the engineering programme
- MAMA15 Interaction Design, Basic Course or MAMN25 Interaction Design
- EDA016 Programming, First Course or EDA017 Programming, First Course or EDAA45 Introduction to Programming or EDAA55 Programming, First Course
- EDAA01 Programming - Second Course
- EXTA65 Cognition or TEK210 Cognition
The number of participants is limited to: 60
Selection: Admission guaranteed for students for whom the course is mandatory, and who have applied within the time limits. Selection rules for the remaining places: Number of credits achieved or credited to the program in LADOK on 28 February. Priority is given to students enrolled on programmes that include the course in their curriculum.
Reading list
- The course material is handed out during the course. All literature is available on the course website.
Contact and other information
Course coordinator: Kirsten Rassmus Gröhn, universitetslektor, tekn dr, kirre@certec.lth.se
Examinator: Charlotte Magnusson, charlotte.magnusson@certec.lth.se
Further information: Compulsory parts: introduction lecture, oral project presentations and joint project activities.