Course syllabus

Avancerad interaktionsdesign
Advanced Interaction Design

MAMN01, 7,5 credits, A (Second Cycle)

Valid for: 2016/17
Decided by: Education Board E
Date of Decision: 2016-04-04

General Information

Compulsory for: C3
Elective for: D4-bg
Language of instruction: The course will be given in Swedish

Aim

The course Advanced interaction design aims at providing knowledge about interaction with new types of information and communication technology. The course will deliver a content that will help the student to gain knowledge on how to make hi-fi prototypes of new interaction design ideas, where user input is sensor-driven. Another purpose is that the students will learn to handle a new technology platform while at the same time dealing with a user-centered design process.

Learning outcomes

Knowledge and understanding
For a passing grade the student must

Competences and skills
For a passing grade the student must

Judgement and approach
For a passing grade the student must

Contents


The course is based on the group project and will train the students’ skills in independent planning, design and implementation of a prototype. Students will work in groups of 4 in a user-centered desing process with short iterations that has similarities with XP (eXtreme Programming). Structured supervision will be provided to help students reach their goals. The course is held together by activities that support the project work:
• Brainstorming
• Multi-group supervision
• Mid-term presentation
• Report
• Exhibition
The project work is focused on experimenting with non-traditional (advanced) interaction methods, by making use of sensors like for example GPS, accelerometers and gyros, to provide input to the system and sound and vibration to provide feedback. An Android smart phone is used as a platform since it is programmable and contains many different sensors.
A selection of lectures provide a theoretical framework concerning advanced interaction methods that are mainly based on interaction beyond the traditional screen metaphor:
• Gestures
• Audio feedback
• Haptic feedback
• Augmented Reality

Examination details

Grading scale: TH
Assessment: For a passing grade the student must pass the group project work, actively participate in the compulsory course activities and fulfill one individual task.

Admission

Admission requirements:

Required prior knowledge: TEK210 Cognition, EDAA01 Programming, Second Course.
The number of participants is limited to: 60
Selection: Admission guaranteed for students for whom the course is mandatory, and who have applied within the time limits. Selection rules for the remaining places: Credits remaining for the degree.

Reading list

Contact and other information

Examinator: Charlotte Magnusson, universitetslektor, docent, charlotte@certec.lth.se
Course coordinator: Kirsten Rassmus Gröhn, universitetslektor, tekn dr, kirre@certec.lth.se
Teacher: Mattias Wallergård, mattias.wallergard@design.lth.se
Further information: Compulsory parts: introduction lecture, oral project presentations and joint project activities, final documentation of project in form of a report in English, individual reflection.