Valid for: 2016/17
Decided by: Education Board E
Date of Decision: 2016-04-04
Elective for: C4-da, D4-bg, F4
Language of instruction: The course will be given in Swedish
The student will gain practical and theoretical knowledge about Virtual Reality. Not only from a technical perspective, but also with an understanding of the complex interplay between human cognition and the technology.
Knowledge and understanding
For a passing grade the student must
Gain knowledge in relating the human's cognitive and perceptual abilities, to the technological possibilities and limits of today's Virtual Reality systems.
Competences and skills
For a passing grade the student must
Be able to produce 3D models and environments, as well as authoring interactive simulations.
Judgement and approach
For a passing grade the student must
Have knowledge about the advantages and limitations about various VR-interfaces.
Lectures, workshops, and a project.
In particular, the participants will learn about:
Grading scale: TH
Assessment: Project assignment in combination with a written test. Fulfill all mandatory assignments. Project finished and presented. Passed in written test.
Parts
Code: 0108. Name: Virtual Reality in Theory and Practice.
Credits: 7,5. Grading scale: TH.
Code: 0208. Name: Project.
Credits: 0. Grading scale: UG.
The number of participants is limited to: 30
Selection: Credits remaining for the degree.
Course coordinator: Forskarassistent Joakim Eriksson, Joakim.Eriksson@design.lth.se
Course homepage: http://www.eat.lth.se