Course syllabus

Virtual Reality i teori och praktik
Virtual Reality in Theory and Practice

MAM101, 7,5 credits, G2 (First Cycle)

Valid for: 2013/14
Decided by: Education Board E
Date of Decision: 2013-04-17

General Information

Elective for: C4, C4-da, D4, D4-bg, F4, F4-bg
Language of instruction: The course will be given in Swedish

Aim

The student will gain practical and theoretical knowledge about Virtual Reality. Not only from a technical perspective, but also with an understanding of the complex interplay between human cognition and the technology.

Learning outcomes

Knowledge and understanding
For a passing grade the student must

Gain knowledge in relating the human's cognitive and perceptual abilities, to the technological possibilities and limits of today's Virtual Reality systems.

Competences and skills
For a passing grade the student must

Be able to produce 3D models and environments, as well as authoring interactive simulations.

Judgement and approach
For a passing grade the student must

Have knowledge about the advantages and limitations about various VR-interfaces.

Contents

Lectures, workshops, and a project.

In particular, the participants will learn about:

 

Examination details

Grading scale: TH
Assessment: Project assignment in combination with a written test. Fulfill all mandatory assignments. Project finished and presented. Passed in written test.

Parts
Code: 0108. Name: Virtual Reality in Theory and Practice.
Credits: 7,5. Grading scale: TH.
Code: 0208. Name: Project.
Credits: 0. Grading scale: UG.

Admission

The number of participants is limited to: 30
Selection: Credits remaining for the degree.

Reading list

Contact and other information

Course coordinator: Forskarassistent Joakim Eriksson, Joakim.Eriksson@design.lth.se
Course homepage: http://www.eat.lth.se