Syllabus academic year 2009/2010
(Created 2009-08-11.)
GAME ENGINE TECHNOLOGYEDA046

Higher education credits: 7,5. Grading scale: TH. Level: A (Second level). Language of instruction: The course might be given in English. EDA046 overlap following cours/es: EDA045, EDA045, EDA045 och EDA045. Optional for: C4, C4da, D4, D4bg, E4, E4bg, F4, F4tmb, Pi4. Course coordinator: Lennart Ohlsson, Lennart.Ohlsson@cs.lth.se, Inst f datavetenskap. Prerequisites: EDA221 Computer Graphics. Assessment: Written examination. To qualify for the examination the compulsory course items must be completed. The final grade of the course is based on the result of the written examination. Home page: http://www.cs.lth.se/EDA046.

Aim
To give insights into the technology for renderering 3D virtual worlds and simulating complex objects in a realistic way.

Knowledge and understanding
For a passing grade the student must

Skills and abilities
For a passing grade the student must

Contents
Geometric modelling. Animation and dynamics. Shading and rendering. Visibility management. Collision detection. Physics simulation. User interaction. Network gaming. Game design. A project covering the design and implementation of a game or some other interactive 3D-application.

Literature
Watt & Policarpo, "3-D Computer Games Technology", Addison-Wesley, 2000, ISBN:0201619210. Web-based material.