Valid for: 2013/14
Decided by: Education Board A
Date of Decision: 2013-04-15
Elective for: C4, C4-da, D4, D4-bg, E4, E4-bg, F4, F4-bg, L5-gi, Pi4
Language of instruction: The course will be given in English
The purpose of the course is to that the students shall comprehend the foundations about three-dimensional computer graphics using hardware accelerators. Furthermore, the student shall understand how graphics algorithms for hardware work, and the student shall be able to apply this in practice.
Knowledge and understanding
For a passing grade the student must
Competences and skills
For a passing grade the student must
Judgement and approach
For a passing grade the student must
Graphics architectures, shader programming, graphics APIs, edge functions, perspectively correct interpolation, texturing, caching, filtering, fixed-point math, texture compression, performance analysis, antialiasing algorithms and culling algorithms.
Grading scale: TH
Assessment: Written examination and completed course assignments. To qualify for the written examination students must have completed the assignments. The final grade of the course is based on the result of the written examination.
Parts
Code: 0113. Name: Compulsory Course Items.
Credits: 3,5. Grading scale: UG. Assessment: To qualify for a passing grade the laboratory work and the project must be completed. Contents: Laboratory work and a project.
Code: 0213. Name: Written Examination.
Credits: 4. Grading scale: TH. Assessment: To qualify for the exam the compulsory course items must be completed. The final grade of the course is based on the result of the written examination. Contents: Written examination.
Required prior knowledge: EDA031 C++ Programming
The number of participants is limited to: No
The course overlaps following course/s: EDA075
Course coordinator: Michael Doggett, mike@cs.lth.se
Course homepage: http://cs.lth.se/edan35